Ryuu96 said:
This is the 4th? next gen only title which struggles to maintain 60fps.
All semi or fully open world too. Noticing a trend, Lol. |
Jedi Survivor was at least patched, it now runs way better on it's performance mode, good enough for VRR at least. Guessing it was more of a GPU issue there rather than CPU, considering they had it working well in performance mode within about a week of release. If the issue is CPU though, like it seems to have been for the other 3 games, there is alot less you can do to get the game running at a framerate that is even high enough for VRR screens to work properly, let alone a locked 60 fps performance mode. Lowering resolution does little to nothing to improve framerates in CPU limited areas of the game world, so the only ways to get better performance on consoles there would be to either cut some of the CPU intensive features, or wait until a stronger CPU Pro console or next-gen console releases and then update the game. Seems like Bethesda will take the latter route, instead of cutting core features from Starfield which are CPU intensive, they are locking to 30 fps and we presumably won't see 60 fps Starfield on consoles until they release a next-gen port for Xbox next-gen console, since it seems like Xbox doesn't have plans to make a mid-gen Pro console like Sony seems to be doing.
Last edited by shikamaru317 - on 21 June 2023