SvennoJ said:
I'm getting all these build schemes from the Yiga clan camps down in the depths, so far I've not been compelled to use a single one :/ The 3 wheeled vehicle is somewhat controllable, but slow, I can walk faster lol. I don't have enough battery for the flying things, non seem any better than rocket shield plus para glider anyway. Need more water to enjoy the boats, there are some lakes in the depths but no reason to use a raft so far. |
2 or 3 builds are good to explore the skies. The others are as good as useless
Sky islands are the most fun sections in the game for me because they are all but a huge natural puzzle. They are the parts of the game that clearly are more tightly designed and well thought to make use of the game new mechanics. When the inevitable DLC comes out I hope they focus more on bringing in more sky islands
However as good as they are they took me way too long to be reliably explored. I needed to almost fully upgrade my stamina bar and get tons of battery's upgrades to reach some sky islands and even at over 120 shrines finished there are islands that I'm yet to explore because I still have to figure out how to reach them
Depths were very nice... for the first 40 hours of the game (I'm 125 hours now). After that, they felt like a shore to me. Most of them are empty spaces with only the mines and coliseums being nice to explore. The worst part is that I avoided the Yiga questline, as well as Josha questline which both seems to be the ones to "guide" you trough the depths.
Some regions like Faron region and Eldin region are also meant to be explored in specific moments of the game (i.e. Sage's questline). During my endless wandering throughout the depths I've explored both regions before of the time which made both questlines a bit... underwhelming. But that can't be helped, the nature of an open world game is to allow this kind of progression so I'm the only one to blame
I've unlocked 101 light roots so far and there are still some dark spaces, mostly from Hebra/Tabantha/Hyrule Ridge regions
I suggest you to give a chance for overworld. Unlike the depths it's has no own factor (we all know the map already), nor sense of survival, but still fun to do its quests and unlock the shrines and towers. The questlines of TOTK are far ahead of BOTW, in a sense they indeed look like quests (you need to find specific places, items, characters and figure out how to interact and do some actions at the right time/order). A fairly good portion of the map underwent changes on its design (the caves are some of the best additions) and above all Hyrule itself still beautiful and atmospheric. You will need to, however, adapt your expectations and desire because the game was designed to have more structures quests, which means you will take a break on exploration and find out what the questline want you to do.