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Otter said:

Any additional performance modes probably take months of testing particular for a game of this scale. They're not going to spend 1000s of man hours on a performance mode that will be shat on in gaming media for being unplayable, with the only with the saving grace that the 1% of Xbox Series Owners with VRR displays can benefit. Especially considering the type of game it is, post launch content will be priority over a 60fps mode. 

Eh, performance mode patches are pretty standard these days, even in large-scale open-world titles.

Pipelining in development exists to reduce the man-hour scenario. Testers can test things in parallel as they wait for new content to be produced, as can developers as they wait for QA results. 

I do realize we're talking about Bethesda though -- a company that outsources a lot of its patching to the mod community then uses the results to create a dozen "editions" of the same title.