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zeldaring said:
Norion said:

It still applies to console. All fighting games are 60 even on console for example since if one was locked to 30 it would be DOA, games in that genre being 60 instead of 30 is so important that it's basically mandatory. And you're right about the adapting part, I was just saying that to show another reason why it objectively matters.

hinch said:

This is good point. One of my family members easily gets motion sickness while playing FPS's. A lot I guess is due to the extremely narrow FOV from most FPS games - at least older ones. Another contributing factor may be higher sensitivity to input lag to movement(s). Where the image displayed is simply too far apart from what you are expecting. Its a bit like using VR with low frames. The rapid movements and motion in conjunction with delayed input/output is bound to cause motion sickness from most people.

FOV is another big deal for first person games. Even when just looking at low FOV footage it can feel a bit yucky to me so there's no way I could play something like an FPS that way. I stick to at least 100.

Aside from competitive, 30fps just feels much worse to play. Playing a 2d platformer at 30fps feels like you are in slow motion and that applies to many games where 60fps has become mandatory. COD, sim racer, 2d platformers, sports games, and fighters would all be DOA at 30fps. COD at 30fps would have never been the franchise it is today at 30fps. it being 60fps made it blow away the competition in smoothness and responsiveness while most FPS in that generation were 30fps.

You see you are just making stuff up and only looking at numbers not playing the games.

One of the greatest platformers ever made have single digit frame rates in some sections. That is slow motion. (Mega Man 2, classic example of this is parts of Metal Man stage but present in several places in the game).