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Norion said:
Cobretti2 said:

We are talking console though, everyone has the same competitive advantage, therefore they are chasing nothing.

The biggest factors will be your TV lag and internet lag in competitive advantage for a console.

PC sure people chase higher FPS and refresh rates as it helps, however a professional skilled player can still easily beat people playing at 60fps/60hz vs a casual playing at 240fps/240hz. Pro gamers adapt to the environment they are given.

It still applies to console. All fighting games are 60 even on console for example since if one was locked to 30 it would be DOA, games in that genre being 60 instead of 30 is so important that it's basically mandatory. And you're right about the adapting part, I was just saying that to show another reason why it objectively matters.

hinch said:

This is good point. One of my family members easily gets motion sickness while playing FPS's. A lot I guess is due to the extremely narrow FOV from most FPS games - at least older ones. Another contributing factor may be higher sensitivity to input lag to movement(s). Where the image displayed is simply too far apart from what you are expecting. Its a bit like using VR with low frames. The rapid movements and motion in conjunction with delayed input/output is bound to cause motion sickness from most people.

FOV is another big deal for first person games. Even when just looking at low FOV footage it can feel a bit yucky to me so there's no way I could play something like an FPS that way. I stick to at least 100.

If there’s one thing that even remotley risks giving you motionsickness it’s high FOV.

BTW used to play original Quake at FOV 120 and until you got used to it it was really wierd