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zeldaring said:
hinch said:

On consoles I'm a bit more flexible/forgiving given the limitations of the hardware. If there's a tangible difference in visuals with Raytracing and the framerate isn't terrible then 30fps I'm fine with, for slower based games. If there's an option for both without comprising visual fidelity too much I go with performance (60fps) most of the time. Also depends on the genre.. Say like; fast-paced action games, fps, beat em ups etc 60fps+ is a must, while visuals and bells and whistles take the back seat.

In all honesty, Raytracing on current generation consoles are way too taxing at the moment as RDNA 2 isn't well equipped to handle it. Hopefully, next generation we should see RT becoming more of a standard feature (with good enough performance) as we're increasing hitting the limit of what can be acheived with normal 

People saying  it's say it's playable always make me laugh. why would I wanna play 30fps shooter, fighter, action, or racer when you have tons of options for 60fps and yes it makes a huge difference for those games.

No, it doesn’t.