By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Otter said:

I'm sure the game can hit 60 when you stare at an empty sky. 

Console gamers really need to stop worrying about 60fps for ambitious or CPU heavy games. Essentially anything that isn't a competitive online game or fast paced hack & slash is subject to a 30fps limit as developers begin to push the hardware. We'll get more 60fps experiences than most generations but definitely expect any massive open world/detailed games to be 30fps, as well anything that looks graphically "next-gen"

I really miss the days where most online were non the wiser about frame rate. They'd jump from 60fps call of duty, to 30fps Gears and not have a single complaint.  There was so many 60fps experiences on the PS2 but no one complained about the 30fps experiences, they just took the games for what they were and enjoyed them as intended. if the frame rate was aweful that'd be another point all together. But in modern day console gamers will act like 60fps is suddenly a new console feature that they've never experienced before and that they can't go back from, when in reality they were constantly jumping between the 2 based on what game they were playing. 

In fairness, part of the new sensitivity to different frame rates is the advancements in TV technology, mostly low persistence. 30fps on a 120hz low persistence panel tends to look a lot more like a slide show than 30fps on a CRT tv/monitor, or early 60hz LCD tv. Before progressive scan, 60fps could actually look worse in fast motion than 30fps. Interlacing breaking the image apart.

Also the higher the resolution and bigger the display, the more the 'steps' become visible. On a small screen it doesn't matter that much, on a 4K 65" screen you will see the 'steps' a lot more clearly. For 24fps "The rule of thumb is to pan no faster than a full image width every seven seconds, otherwise judder will become too detrimental." That's a pretty slow turn rate! But necessary for cinema where the screen is wall to wall.

I never had issues playing 30fps games on a 1080p projector, actually still preferred it over 60fps. 60fps doesn't take the judder away, turn fast and you still get lots of 'double images'. The steps are smaller yet there are twice as many at 60fps vs 30fps. Ideally everything only moves 1 pixel between frames, yet that means the frame rate of each object depends on its speed across the screen. Maybe one day that will be possible, a Dolby Atmos equivalent for graphics. For now we're still stuck to one frame at a time (with some things actually running at half or quarter frame rate)