Mar1217 said:
That's basically the gist of my argument. Even then, you just have to look at the numbers to understand how much more impactful the first game was when it launched. SE did not believe in it's success so much, they had problem with physical copies stock which were emptied on the first weekend. Anywoo, it's not like I'm actually suggesting a hard lock or anything. The first game eventually got release on other platforms too, so what I suggested is a solution to temporarily boost the franchise appeal. |
Being locked on Switch wouldn't have provided any boost in sales, if anything the sales were more liked to be even smaller if it was Switch locked
The second game was announced exactly the same way the first one, in a Nintendo direct and was regularly listed on Nintendo stores as a major release
Releasing day one in the same platforms where half of the sales comes from (PC) as well as in Playstation was the right decision
The decrease in sales has to do with the first one falling to be appealing enough. Overall the reception was mixed, with people growing weary of the repetitive game loop, and remembering how grinding and random encounters ARE annoying. Although people on forum boards love to criticize modern Final Fantasy for its lack of turn based combat with all elements present in Octopath, the truth is the audience for this kind of gameplay is limited.
Plus we now have an overabundance of HD 2D games from team Asano, they are coming on yearly basis. When the first one came out it was unique, now we have options. This imo deluded the sales potential for Octopath
I'm saying this as an Team Asano fan who buys everything they release on the first week. I can now see the truth, the original Octopath sales were a fluke. I just hope 1 million plus sales is enough for team Asano keep releasing their games.