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> The PS3 wasn't designed to do PS2 numbers right out of the gate, it was
> designed for a long term future (IMO this is obvious considering costly hardware
> specs).

Examples:

- Two times 128 MB of flash memory, much of which still unused. It would have been cheaper to go with 1 smaller chip. For example the 360 only has 16 MB firmware flash memory.
- Blu-Ray drive, if the PS3 is to be an interesting HD console 5 years from now this is crucial. More space for lots of good quality textures, top audio and high definition movie compatibility. Microsoft went with much cheaper old technology.
- Cell processor combined with expensive low latency main RAM, Sony looked well where the market is heading. Multi-CPU-like design is the way to go, it co-designed the Cell processor to allow for best performance, performance efficiency on an as power efficient and small chip as possible. Microsoft went for a simpler chip design with just 3 cores with shared L2 cache between all cores (vs 8 CPUs each with dedicated high speed memory and enormous onchip bandwidth). IBM is clearly more enthusiastic with regard to Cell technology for good reasons.
- Default (easily upgradeable from many different manufacturers) harddrive and high speed Gigabit ethernet, crucial for extensive online functionality.
- Important standards integrated like BlueTooth, Wi-Fi and HDMI 1.3.

The PS3 wasn't designed cheaply or to be compromised for long term potential in any way.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales