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I'm generally in favor of offering more choice to customers, but there are reasons not to do this. For one, you want to make your product's key selling point crystal clear, and the Switch's is its hybrid functionality. Although, Nintendo has offered a 2DS and handheld only Switch, so who knows.

But I think there's also a big risk of market confusion. Ideally, you want everyone who owns a platform to be able to play any game on the platform. I used to work in gaming retail, and a lot of people were frustrated when they found out they couldn't play certain games on certain versions of systems, for example GTA V on harddriveless PS360s, certain games on the old 3DS, games that required a specific peripheral, etc. Sometimes it's unavoidable, but you want to minimize those things.

There are also manufacturing related logistics. Particularly around launch time, if you don't properly guesstimate the demand between the two versions of your product, you wind up with situations where you have a bunch of the less popular model that people don't want, and then you wind up foregoing sales. When the Vita came out few people wanted the 3G model, because it really didn't make sense, and a bunch of people decided not to buy it. No idea if they wound up buying one down the line, but it's possible that they just lost the urge and didn't wind up getting one.

Long story short, I wouldn't complain if they did this, but I don't know if it's the best move from a logistics/marketing perspective. I think having one version of a system, especially at launch, is for lack of a better word, cleaner.