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zeldaring said:
curl-6 said:

Okay.

No offense but claiming we won't see further advances in open world games is absurd, especially when we've just had Tears of the Kingdom blow experienced devs away on the weakest platform on the market. There are literally countless ways that future games could advance on what we have now, just use your imagination. Thinking there's no room left to grow from here is extremely pessimistic.

The reused map in TOTK is less than half the game, the new areas alone are bigger than most full open world games, plus it's production cycle was extended by the covid pandemic. So a similarly complex game with a new map wouldn't need to take longer than TOTK did, it could even take less time without a pandemic to slow things down.

As for Zelda being 60fps on Switch 2, that's all depends on the type of game they want to make. No matter how strong your hardware is, a 30fps game will always have twice as much processing time per frame than a 60fps game. That's twice as much processing time to spend on scale, simulation, physics, AI, etc. If they choose to follow the BOTW/TOTK formula of a complex emergent game world, then they may decide 30fps is a better choice for the game they have in mind.

Zelda tokt is mainly impressive for its physics but the world it self isn't anywhere as impressive as red dead 2. Th 

Zelda tokt is mainly impressive for its physics but the world it self isn't anywhere as impressive as red dead 2. The amount of ai and things happening, detail and graphics I just don't see things getting much better then that. Mainly cause the budget for those games are just too massive 

Look at games 15 years ago, then look at games today. Progress is constant and inevitable. You may not see how they can get better, but I promise you, developers will find a way.