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Machiavellian said:
Angelus said:

Schreier literally reported the devs there were HOPING that MS would come in and make changes, so we can't say that people would be leaving left and right if MS had done exactly what various people on the team were apparently WANTING. And I'm really not down with the idea of letting a studio fail so they can then be more accepting of oversight. That's just a downright horrible leadership philosophy. 

If they were hoping that does not mean they actually communicated this need.  This is the problem I see a lot.  People hoping for something to happen but keeping their mouth shut and expecting things to just change.  Also another issue is that we are only getting tidbits of information and usually one sided.  This always leads to opinions made on incomplete information.  We have really no clue all the details which is the issue.  Basing an opinion on just one report not knowing the full scope leads to jumping to a lot of conclusions.  The only real thing we know is that Redfall was a project with a lot of problems where communication broke down in a number of areas.  Blame is the first thing everyone wants to jump to do but I have seen working under such conditions that its way more complicated.

I wasn't interested in blame at all. I just want MS to actually pay attention to their studios, and take action, when necessary, to ensure that they're charting the best possible path forward...even if it means making some unpleasant choices from time to time. I want them to be pro-active, instead of reactive after the fact. And I'm utterly baffled by the fact that some people apparently think that's somehow unreasonable.