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Angelus said:
Machiavellian said:

Actually MS decision to do nothing is a decision and how the game failed also helps in the long run.  Think about it this way, if MS came in and started to lord everyone around, people would be leaving left and right and probably would not be something MS want spread around if they are looking to obtain more studios.  Now with the failure of Redfall, MS can easily do oversight within Bethesda and there can be no real complaint.  This allows MS a better chance to be more hands on without looking like this was their plan all along.  Also if we kind of think about Starfield and how Phil got personal with that game and held it back, its clear that Phil understood the importance of Starfield and how it needed to hit hard when release.  It could be that Starfield took so much resources that no one really thought that Redfall needed any help and the studios heads probably never reached out.  Of course that will probably not happen again because I am sure Phil has let Bethesda and all their studio heads know that being first party means things have to change within the company and their approach to games.

Schreier literally reported the devs there were HOPING that MS would come in and make changes, so we can't say that people would be leaving left and right if MS had done exactly what various people on the team were apparently WANTING. And I'm really not down with the idea of letting a studio fail so they can then be more accepting of oversight. That's just a downright horrible leadership philosophy. 

If they were hoping that does not mean they actually communicated this need.  This is the problem I see a lot.  People hoping for something to happen but keeping their mouth shut and expecting things to just change.  Also another issue is that we are only getting tidbits of information and usually one sided.  This always leads to opinions made on incomplete information.  We have really no clue all the details which is the issue.  Basing an opinion on just one report not knowing the full scope leads to jumping to a lot of conclusions.  The only real thing we know is that Redfall was a project with a lot of problems where communication broke down in a number of areas.  Blame is the first thing everyone wants to jump to do but I have seen working under such conditions that its way more complicated.