By using this site, you agree to our Privacy Policy and our Terms of Use. Close
smroadkill15 said:

Redfall's development went basically how I thought it did. This should be a learning experience for MS to make sure the employees as a whole are working on games they want and are excited about.

Its way more complicated that that.  Just because a group of people are excited about what they are doing does not mean the product will be a success.  Instead what makes a product a success is strong leadership in understanding how to execute whatever their vision is for a product.  A strong direction and understanding of what is required for a successful product is way better than people being excited about what they are doing.  I have been on many projects where people were excited about what they were doing but miss big time on what would make the project a success.  Also having to many cooks in the room can make a product appear incohesive which is also an issue.