smroadkill15 said: Redfall's development went basically how I thought it did. This should be a learning experience for MS to make sure the employees as a whole are working on games they want and are excited about. |
Its way more complicated that that. Just because a group of people are excited about what they are doing does not mean the product will be a success. Instead what makes a product a success is strong leadership in understanding how to execute whatever their vision is for a product. A strong direction and understanding of what is required for a successful product is way better than people being excited about what they are doing. I have been on many projects where people were excited about what they were doing but miss big time on what would make the project a success. Also having to many cooks in the room can make a product appear incohesive which is also an issue.