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mjk45 said:
curl-6 said:

BOTW definitely deserves a lot of praise, and it was indeed showered with it back when it came out.

https://www.kotaku.com.au/2023/05/breath-of-the-wild-ranked-best-game-of-all-time-by-some-devs-and-critics/

https://www.gamesradar.com/were-all-talking-about-zelda-breath-of-the-wild-developers-explain-how-its-shaping-the-future-of-games/

https://mynintendonews.com/2017/06/04/game-developers-explain-just-how-influential-zelda-breath-of-the-wild-is/

Nintendo made a lot of smart choices in building on the foundation of BOTW, but that doesn't diminish how impressive it is that TOTK took an already very complex framework and constructed a whole extra game's worth of even more demanding complexity on top of it without it all coming crashing down.

Like I said the TOTK praise is well deserved, but BOTW being open world meant it was pretty much a new slate for Zelda games compared to past 3D Zeldas and to me what we have seen with TOTK is the ideas and experimental nature being continued and fine tuned.

It's not as big a change to the formula as BOTW was, but to be honest I think that's a good thing; there was so much potential yet to be explored in the new format, it would've been a shame to move on from it after only one game.

Still, I would argue it's just as impressive an achievement as BOTW, to take all the systemic complexity of its predecessor and add a whole new level of freeform complexity on top of that with Ultrahand.