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mjk45 said:
curl-6 said:

The reason others haven't pulled off the things that Nintendo does here is not because of graphics.

It's not a matter of just throwing money at the problem either; the budget that many AAA games get on PS/Xbox/PC likely dwarfs any Nintendo game.

It's a matter of blood, sweat, tears, and sheer skill from some of the best developers in the world.

Nintendo is uniquely positioned sure its hardware is limited compared to others but as long as the switch is seen by Nintendo to be still fit for purpose then there is also an upside that helps inform Nintendo's strengths, some of these strengths can be seen by taking notice of the problems in cost and time we are seeing involving big AAA games. a demonstration of this is looking at the time it took to develop just the first part of FF7R compared to the original,now my thoughts turn to what would the outcome have been if they had to settle for something closer to say Persona 5 visuals  than what we eventually got with FF7R. By using Persona 5 as an example, I don't mean a FF7 that apes Persona 5's look but a FF7 that is comparable to the point that if you Ok with the visuals playing Persona 5 you would be Ok with FF7.this is to me the upside of a Console like the Switch.

While I know it's just a romantic notion In my eyes t by that he open world Zelda games especially with the tech gap between the Switch and PS5/ SeriesX  come across as being as close as we have ever gotten to the dream of a game that combines the strengths of an indie gaming philosophy/mindset along with the benefit of top quality production.

Time to stop running off on tangents and return to the point at hand, to me a lot of this acclaim while well deserved should be showered on the work done on BOTW, the strong foundation of BOTW and the benefits gained from turning TOTK into a sequel rather than build a new world from scratch shouldn't be underestimated since it meant they had more time to turn their efforts toward refining and populating the world and the systems that underpin it, that along with the lessons learned from BOTW in turn aids how well the new features operate and I'm sure a lot of the 12 months spent polishing was directed at play testing and further developing the feature set.

BOTW definitely deserves a lot of praise, and it was indeed showered with it back when it came out.

https://www.kotaku.com.au/2023/05/breath-of-the-wild-ranked-best-game-of-all-time-by-some-devs-and-critics/

https://www.gamesradar.com/were-all-talking-about-zelda-breath-of-the-wild-developers-explain-how-its-shaping-the-future-of-games/

https://mynintendonews.com/2017/06/04/game-developers-explain-just-how-influential-zelda-breath-of-the-wild-is/

Nintendo made a lot of smart choices in building on the foundation of BOTW, but that doesn't diminish how impressive it is that TOTK took an already very complex framework and constructed a whole extra game's worth of even more demanding complexity on top of it without it all coming crashing down.