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zeldaring said:

it's a comparison between graphics and physics. A engine still being used 20 years ago just shows how little advancements we made using physics in comparison with graphics. Zelda main praise is it does so many things along with so many physics calculations with out breaking the game that it really impressive if zelda went  for high end graphics i don't think the game could exist. 

Havok has been constantly updated though. It's like saying that graphics haven't been pushed because we are still using Unreal Engine like we were 20 years ago. 

Not to mention that physics calculations are very limited to the power of the console that you are using, so even if you were to use the exact same engine on, say, the GameCube, the Switch would be able to do so much more with it because it can run the calculations much faster.