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zeldaring said:
super_etecoon said:

When you say "industry" you really start to muddy up whatever point you're trying to make.  The industry of big wigs pushing for more sales?  The industry of developers trying to justify their budgets?  The industry of reviewers and analysts trying to create or perpetuate a narrative?  Whatever your particular interpretation of industry in this case, I think the point that you're missing, especially around these parts, is that this core group of gamers oftentimes gravitates toward better gameplay experiences, with the graphics being the nice shiny bow on the package.  You're not wrong that there are plenty of gamers who gravitate towards the most jaw dropping graphical experience they can find, and the developers are being rewarded handsomely for their efforts with their day one dollars.

But look to one of the best selling systems of all time, the Nintendo Switch, with an ecosystem that has generated one of the best software totals of all time, and you'll see that the Nintendo style of doing things is quite profitable as well and that your point is just one part of a larger whole.  You're not wrong in chasing that graphical dragon, but you are wrong to suggest that folks who don't worry about that as much don't know what a compelling experience looks (and plays) like.

At the end of the day, we all get from a game what we want to get from a game.  If it bothers you that other folks keep enjoying "subpar" graphical experiences so much, then keep doing what you're doing.  Maybe one day you'll be able to convince one of them to take up your cause with you.

I understand gamers will mostly will choose gameplay over graphics i'm not denying that. when i say industry i'm saying every every other AAA developer except nintendo. clearly they think pushing graphics is the best/easiest way they think they can get gamers excited/hyped about there games. other wise we would be seeeing more games doing crazy things with physics instead of just the havoc engine from 20 years ago.

Games aren't just graphics vs. physics, though.  There are so many more game systems at play from skill trees to resource management to dialogue structures.  The list goes on and on. You seem to have a very narrow focus on what a good game is (I've seen your list) and it seems you're trying to convince everyone that your way is the right way and the way that all developers are going.  Please don't insult their teams so much as to say that all they are focused on is a shiny package.  They deserve better than that for all the work they do.