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To those people who can't stand this mechanic, who say it's a deal breaker for them, I think you didn't give it a good try with an open mind, so you never got to see that it's not nearly as bad as you thought. Before I explain why I said that, let me point out that I would have preferred if the weapons were more durable. Maybe up to twice as durable as they are in the games. I don't hate the mechanics, I just think they went a bit too far with them. That being said, here's why I think you probably didn't give it a chance:
1. It's so easy to find weapons in the game, it's almost impossible to be completely weaponless once you've gotten past the first 20 minutes of the game.
2. If you need a weapon, it probably means you're fighting an enemy, and almost all the enemies in the game drop their weapons when they are knocked to the ground, so you can easily pick them up mid-combat.
3. If you have a favorite weapon, you have the liberty to fill your inventory with multiple copies of that weapon because like I said earlier, it's very easy to find weapons.
4. There's no point hoarding your best weapons and avoiding fights to avoid weapon durability because the abundance of powerful weapons scales with the time spent in the game (I think it's tied to the number of blood moons you've encountered). The longer you've been playing, the more frequently you'll run into powerful enemies and thus, powerful weapons.
5. Weak enemies hold weak weapons and stong enemies hold strong weapons. This means that if you break some of your own weapons while fighting an enemy camp, you can pick their weapons from them and the weapons will always be strong enough to handle the particular enemies you're currently facing. There's no risk of grabbing a very weak weapon from a strong enemy such that the weapon will hardly do any damage to him.
6. In BOTW, you had the option of building a house for yourself and stocking it with some of your favorite weapons so that when an occasion arises in which you would like more copies of your favs, you could go home and pick them from your armory.
7. Finally, at almost every point in the game, you have an inventory so full of weapons that you would have to drop one if you found a new one to pick up. If the weapons really were breaking too quickly, you wouldn't almost always have a full inventory. This just shows that the rate of weapon drops/new weapon discovery is considerably higher than the rate of weapon breaks.



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My thread for teaching VGC some Nigerian slangs