"The most complicated part of game development is when different systems and features start touching each other. It's really impressive. The amount of dynamic objects is why there are so many different kinds of solutions to this puzzle in particular. There are so many ways this could break."
- Shayna Moon, technical producer who's worked on games like God of War 2018 and Ragnarok
“Last time I saw something this impressive physics/gameplay wise was the rope in The Last of Us Part 2. And the rope only appeared in [a] few very controlled scenarios.”
- Aadit Doshi, senior gameplay programmer, Rocksteady
“What’s extremely technically impressive is how stable it is and how it all fits together in a way where there’s no pre-programmed solution and players can solve puzzles with complete freedom."
- Josh Caratelli, senior engineer
"No physics engine I ever worked with could do this easily."
I mean...
— Corey Brotherson (the same on all other socials) (@CoreyBrotherson) May 15, 2023
Seriously.
I see some people going "6 years? Why did it take so long?"
While my brain simply collapses on itself that they managed to do the sheer number of crazy, seemingly impossible stuff they casually do in this game – and keep it stable - in *just* 6 years.
Last edited by curl-6 - on 30 May 2023