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https://www.polygon.com/legend-zelda-tears-kingdom/23737921/tears-of-the-kingdom-bridge-physics-game-devs-explain

"The most complicated part of game development is when different systems and features start touching each other. It's really impressive. The amount of dynamic objects is why there are so many different kinds of solutions to this puzzle in particular. There are so many ways this could break."

- Shayna Moon, technical producer who's worked on games like God of War 2018 and Ragnarok

“Last time I saw something this impressive physics/gameplay wise was the rope in The Last of Us Part 2. And the rope only appeared in [a] few very controlled scenarios.” 

- Aadit Doshi, senior gameplay programmer, Rocksteady

“What’s extremely technically impressive is how stable it is and how it all fits together in a way where there’s no pre-programmed solution and players can solve puzzles with complete freedom."

- Josh Caratelli, senior engineer

https://www.gamesradar.com/game-devs-praise-viral-zelda-tears-of-the-kingdom-puzzle-no-physics-engine-i-ever-worked-with-could-do-this-easily/

"No physics engine I ever worked with could do this easily."

Last edited by curl-6 - on 30 May 2023