| Doctor_MG said: While you are correct that object permanence isn't exactly "hard" or "impossible", the data that is used would likely be moderately larger than you are suggesting. The reason why this isn't implemented is to reduce the bloatation of save files, something that Skyrim famously failed to do until they released the legendary edition and patched it. Lots of games use object permanence for SOME things, typically vehicles..sometimes enemies. Another thing is that while objects arent rendered, the data still has to be read quite constantly (e.g. approaching XYZ coordinate, read data for objects within that XYZ coordinate, call to draw objects for that XYZ coordinate and apply physical based attributes). This is why games that do have object permanence often have them fall from a short distance above the ground as you are approaching. It's just more taxing when the system resources could be (and are) better spent elsewhere. That said, I do wish TotK had a larger area to work with before objects disappeared. I went to chase a wheel that rolled away only for the whole wagon to be gone when I came back. |
True, it takes up more system resources, hence the hardware being the limiting factor, together with the design choice to favor build complexity over permanence. Hence your wagon disappearing :/
It's not that intensive though. Only when the next cell is fetched (gets in range) does it need to check for changes, which it does already to remove all the enemies you've already killed and items you've picked up. And sure, if there are objects added by the player, then they do need to be rendered like everything else.
Since TotK has two versions of Hyrule (the one you see from the sky is lower detail) it would also be weird not to see your giant tower structures from the sky. It can be done of course, but more work, more data to create lower detail versions of player builds.
And yep, TotK makes lots of save files, makes sense to keep them small. I have not seen any reason yet to revert to an older save yet, maybe it's just a fail safe. My Minecraft saves got very big lol. It took over a minute to make a backup copy on the old ps4. So a smart save load system is needed as well. All possible, but more work as seen with Skyrim.







