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Ryuu96 said:

Course Linkedin so take with a grain of salt.

For example, I'm fairly certain The Coalition is bigger than that but with the added note that maybe not a massive AAA studio as they've always co-developed Gears with Splash Damage who are a large AAA studio (400+) so I'd estimate The Coalition is around 250-300.

Tango is around 100ish IIRC. Japanese employees don't tend to use Linkedin so that is why it's off.

World's Edge I'm pretty sure is wrong too, mainly because their Linkedin studio page was only recently formed so there was no connection to a studio page prior, IIRC I believe I read from Shannon herself once that World's Edge is around 30-40 employees.

So the count is probably off by a few hundred, give or take.

Crazy to think that would still be less than Nintendo's 6,500 though.

Nice growth at XGSP, from 99 to 195.

Yeah, a few others are off as well. Pretty sure Arkane is off on LinkedIn, was suggested by an employee in the 2020 NoClip documentary about Arkane that they had 150 just at the Lyon Studio, and assuming that Arkane Lyon and Arkane Austin are about the same size, that would mean they had 300 or so in 2020, when LinkedIn only had 250 or so listed for them. With staffing up since then, they were probably at 350 or so leading up to Redfall's release, and surprisingly, we haven't seen any noticeable layoffs on LinkedIn after Redfall flopped, good on Xbox for that.

Ninja Theory said in a 2021 job fair marketing message that they already had 150 devs at that point, and LinkedIn only had 120 or so listed at the time, if they were 150 in 2021 and LinkedIn is showing 140 now, probably means they are around 170 right now.

The one I think must be off on LinkedIn, but have no proof of, is inXile. They built that huge brand new Tustin studio in 2020, which seemed to have room for 200 devs in that studio alone, plus they have their smaller New Orleans studio which seems to have around 20-25 devs based on the interior pictures, and yet LinkedIn has them going from around 105 devs to 121 devs since 2020, such a small increase for 3 years when they built a brand new studio with space for more devs. Meanwhile we've heard that Project Cobalt is an extremely ambitious AAA RPG, while they are also already developing a 2nd game which is rumored to be in a core Xbox/Zenimax franchise (believed by some to be a new isometric Fallout RPG in the style of Fallout 1 and 2). I just don't see how they can be working on 2 games at once, one of them AAA, with 121 devs like LinkedIn suggests.

As for Tango, I would guess closer to 150 devs personally. Considering they had simultaneous development on both Ghostwire Tokyo and Hifi Rush for most of the years both were in development, I just don't see how they could have made both with only around 100 devs split between them, unless there was lots of outsourcing to other Zenimax studios or something. Ghostwire in particular is quite ambitious, with AAA tier (though rough) graphics, a pretty sizeable map, and dozens of hours of content. Maybe they could have done it with only like 65 devs (the other 35 on Hifi) and some outsourcing though, would need to look up the game's credits.

Last edited by shikamaru317 - on 29 May 2023