| Wyrdness said: That is not even comparable to what game developers deal with like mate seriously, we're talking huge dynamic worlds that are generating interactions all the way down to physics interacting with tonnes of objects here. |
Sorry, you have no idea. Adding real world interactions goes a big step beyond controlled gaming environments. Dynamic you say? Tracking cell phone movement to predict and track traffic jams all over the world, that's dynamic routing. Continuously monitoring vehicle movement and looking for better routes in the background, depending on timed closures, timed restrictions, progression of traffic jams and other parameters. TomTom has grown to employ over 3,800 people who continue developing gps navigation and mapping changes in the world further. A road network is not a static thing...
Not even comparable, thanks for the laugh.
I'm not saying it's not hugely impressive what TotK has accomplished. All I have been saying all along is that the hardware is holding back things that could have made it even better, like world persistence when making changes / adding things.







