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Wyrdness said:
haxxiy said:

That's not true. The PS3 OS takes up the same RAM as the X360 OS, around 20-50 MB in the background. However, it has a split architecture where half the total RAM was VRAM and couldn't be directly accessed by the CPU. So the PS3 had to juggle the OS and the rest of the game in 256 MB while the X360 could split graphics, game, and OS between 512 MB as needed.

It's not true but then you proceed to say it's an architecture problem which is what I said? Okay...

You don't seem to follow what's being said it's not about save file size it's about the actual saved playthrough itself becoming unplayable because it eats up too many resources because of permanent changes it has to track. So again the is no hardware that will ever deliver this in a seamless huge open world like TOTK because this concept has a dead end flaw that the is no way around the can only ever really be limited or partial permanence. 

Go watch TOTK videos before you claim you can't build complex machines I've linked one recently in the Zelda thread. 

Are you really saying it's an impossible feat that can never be overcome? Because of course there will eventually be hardware that can do that.