| SvennoJ said: Not much to remember in F4? 10 floor skyscrapers with lights and traps etc isn't much? Anyway good on the devs as it didn't feel restrictive to me building several huge towns across the overworld! Skyrim remembered every item you displaced around the world. Which is why it started running so poorly on PS3 the more you interacted with the environment. But that is a hardware limitation, PS3 didn't have enough RAM. Hence Switch not doing it, also a hardware limitation. The PS4 (original) also held F4 back as when I turned on the power to my animated sign fps would drop to below 5. (Optimizations and PS4 Pro later fixed it, still sluggish with 261 power generators) But it allowed you to build as much as you wanted (although to be fair I used a workaround to keep on building far beyond the regular soft imposed limit. The game never crashed though, just ran slower and slower) TotK simply doesn't record what you did, wipes it again after leaving the area. |
Skyrim ran poorly on PS3 because the platform had split memory available for the whole game in general, X360 had similar specs but Skyrim and most games ran fine both platforms had the same Ram PS3 was just split. Skyrim and Fallout aren't the games you want to be arguing with as I know them well I've been modding them since release which is how I know that they're not in the same ball park.
For example Skyrim doesn’t remember everything it only remembers in designated cells like towns and interiors which many aren't seamlessly connected like TOTK, they are actually separate from the overworld so the game can remember those events as they aren't part of the whole open world. This is highlighted in the fact that when modders added items to these areas they found at some point the game would crash as the is a limit an example is the Bannered Mare a popular location to put newly added npc companions where adding too many causes crashes when you try to enter it, the location cell itself is not seamlessly in the world so the crash would not happen until you enter the Tavern while in the actual overworld the game was on a range limit and global timer so things despawned like in TOTK to manage memory this isn't a hardware thing this is basic developer approach even if you have the specs of a NASA super computer this would still be a thing as eventually the game would crash without it and the player wouldn't be able to progress in that save file. Fallout is the same this is why building settlements is restricted to certain locations.
F4 runs poorly on PS4 not because of the platform it's because of the terrible game engine Bethesda has stuck with for over twenty years, F4 even has problems now on PC hardware well above the PS4. A ten floor skyscraper doesn’t even compare to TOTK's three layered world which is all seamlessly connected and has way more dynamic interactions it's not even comparable.







