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SvennoJ said:
Wyrdness said:

No game is going to really have what you are asking for here as it's just not realistic to expect a huge game to log everything down especially in a game like this where the emergent possibilities are far higher than other games, ironically this game itself remembers more than games on more powerful platforms, as he said it's not really an issue holding the game back. 

Err Fallout 4, Death stranding? And many others. A lot of games remember less because they don't add building and therefore not really any need to remember. It holds the game back for me. It would be much more immersive and fun to see all my 'experiments' laying around the land, and be able to build permanent paths and facilities. It's not holding the combat back, but that's not why I play anyway.

All of which don't have close to half the dynamic interactions as TOTK and only remember very minimal, for example most locations in Fallout are not seamless locations connected to the overworld so data in them is logged separately and the is not much to remember in them either after a while certain things despawn. On the overworld things are forgotten just like in TOTK, why do you think that F4 you can only build in certain locations without mods? Those are the dedicated cell locations that are scripted to remember.

What you are asking for is not possible for any game hence why AB ability is a good way to address it, want an example Skyrim had to have a memory management mod to allow numerous mods to work because some of those mods didn’t despawn their assets causing the game to crash no matter what your hardware was this is why original Skyrim modders could only use one set of hair mods.