160rmf said:
IcaroRibeiro said:
Btw I'm still trying to understand how making the weapons breakable to make players try them all is a good mechanic Let's be real: There are only 3 types of weapons in BOTW and TOTK: One hand, two hand and spears. Granted there are boomerangs which are slightly different from other one handed weapons. Combined this with the 3 elemental variations and we have a total of 12 weapons types as far as mechanics are concerned and again most of they will play exactly the same way just with different elemental effects (or lack of elemental effects in the case of non elemental weapons) Enemy variety and weakness would be more than enough to force you to rotate all your 12 types of weapons, you don't need to break them at all Guys love Zelda, I get it. I love it to. It's one of my favorite games and I get to play it regularly many years after its release because the gameplay looping is really addictive, the puzzles are fun and its very immersive and fun to explore, but come on, not every mechanic introduced here is revolutionary or groundbreaking |
Fire, Ice, Electric, Wind and Water. Plus using an axe or a hammer gives you different results while using in battle, so there's a lot to be added on that mix. Just a little correction |
Water didn't exist in BOTW (well Lizalfos could trough water on you), and wind was restricted to leaves. But you might have a point here
I'm still testing TOTK (only ~24 hours on it) and so far my wind weapons doesn't really look suited for combat yet, maybe I just didn't find a good combination though
As for water it helps to clean and helps when fighting fire enemies, a niche ice enemies already fill. I was thinking maybe it could be an advantage against electric enemies, but I didn't reached the parts of the map where electric enemies are commons