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zeldaring said:

Just replying back to a a few people that mentioned me. Someone said there some improvement but there are also downgrades like when you move the camera resolution takes a hit over all and frame rate worse overall its hardly anything that's worth talking about

As for DF saying this is impressive its not. This engine was for the wiiu and that's something most people forgot if this was built for the switch ground up this would probably look and run much better.

I think what you are failing to factor in is the fact that this ISN'T just BotW on the Switch. The game is able to seamlessly transition between three (actually more like two and a half) huge worlds, not just the single world that is found on BotW. You can go from the sky all the way down to the depths without a single loading screen. They focused on increasing draw distance to help this transition feel more seamless. While they did create a more aggressive dynamic resolution and implement reconstruction techniques, what they've pulled off on the Switch is truly impressive. In addition to this, they've improved some aspects of the game (shadows, textures, albeit not to a significant extent) and they've even SHORTENED the load times. The game is 2.5 times larger than BotW and they managed to reduce load times...isn't that crazy?

When considering graphics it is important to think about the scope of the game. It's quite easy to suggest that linear game A is more graphically impressive than open world game B if you don't.