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Zelda is my child hood. It was that sense of adventure and mystery, long weekends and sleepovers with friends and family wondering through caves wondering where it will take you.

The golden age of kids films where an adventure can be round the corner. Like Labyrinth, Princess Bride, Flight of the Navigator, Goonies, Willow etc.

Zelda has always been about that traditional simple story of a innocent hero rescuing an innocent princess and subsequently saving the world. Simple and cliche one might say these days, but it was the journey. About how no puzzle was too difficult, but was enough to make you think a little and feel good about it.

Where walking off path would reward you with a new world and new characters and rewards with more puzzles and great fights.

I want to experience the journey without having to manage inventory. Rather than having breakable weapons, I rather they create dungeons that are well hidden that reward you with different weapons and you are forced to use them due to great combat and enemy design.

E.g. Fire enemy, use your water weapon. Enchant your boomerang with earth or water to bring down flying enemies that are hard to reach and when they are soaked you can slash away.

There are more intelligent and fun ways to force a weapon change than breakable weapons.