SvennoJ said:
Not in terms of perceived resolution though. I didn't expect Red Matter 2 to look sharper than 900p on a screen, but it does. Technically it shouldn't as PSVR2 is 2K per eye over 110 degree fov, while I sit 10ft from a 65" screen when playing Zelda. That's a 27 degree fov on the screen, 1600/27 = 60 pixels per degree, while PSVR2 can only offer up 20 pixels per degree. (But looks sharper up close due to stereoscopic view, and likely 120 'samples' vs 30 plays a role as well) |
You mentioned other stuff in your initial post, but if purely talking perceived resolution then fair enough.
My take on this whole topic is that it's a bit strange to point to one of the switch's greatest technical feats as the thing that makes it feel outdated...
We're all aware of how long in the tooth the system's mobile chipset is, and knew what to expect from playing BotW & seeing previews of TotK, so why is the poster framing this as some revelation?
What was he expecting & why?







