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Biggerboat1 said:
SvennoJ said:

What really makes it feel dated is playing Red Matter 2 before playing TotK on TV. Red Matter 2 runs at 4K 120fps on PSVR2, looks incredibly sharp with amazing lighting and of course much easier to manipulate and build things. (Or put together rather, it's a puzzle adventure). Then playing Zelda the drop in resolution, contrast and color depth is very notice able, 30 fps feels stuttery and when turning you notice a further drop in resolution which recovers when you stop turning.

I thought it would take longer before VR looked better than flat screen games, I was wrong!

VR games looking better than switch games is nothing new...

If you look at the hardware driving the PSVR2 something would be extremely wrong for any switch game not to get comprehensively spanked.

EDIT : and there are plenty of PSVR1 games that looked better than many flat-screen games... 

Not in terms of perceived resolution though. I didn't expect Red Matter 2 to look sharper than 900p on a screen, but it does. Technically it shouldn't as PSVR2 is 2K per eye over 110 degree fov, while I sit 10ft from a 65" screen when playing Zelda. That's a 27 degree fov on the screen, 1600/27 = 60 pixels per degree, while PSVR2 can only offer up 20 pixels per degree. (But looks sharper up close due to stereoscopic view, and likely 120 'samples' vs 30 plays a role as well)

It must be super sampling or some other great form of anti aliasing to make it look sharper. The stars in the background are still quite big so the limitation is still there. There's a lot more to perceived resolution than simple pixel counts. Anti aliasing, contrast, color depth.

Anyway it was the first time for me when looking back to the tv after using VR that the TV looked less sharp than VR presentation. Normally I marvel at how amazingly sharp the tv is after taking the headset off. Immersion is no contest of course, as well as controls, but GT7 on tv looks much sharper than in the headset.

Anyway this whole diminishing returns, not seeing it yet!