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Raider said:
curl-6 said:

Every game has a core gameplay loop. BOTW/TOTK's loop is designed around weapons being an impermanent resource that you use and replace in a constant cycle.

If that's not for you, then the game's not for you.

If someone genuinely wants to enjoy the game more, then adjusting expectations and engaging with it as intended is one possible solution. Or just play something else. Whatever works.

And that loop is tedious as I already mentioned. You just ignored my point about how an open game shouldn't force you to play a certain way, and instead just implied that the game isn't for me despite me enjoying botw and totk being a top 5 zelda for me. I should be allowed to complain about an aspect that I do not like. Should I have to deal with all the glitches and garbage in Sonic 06 just because I wanted to enjoy the game? No because that's stupid. I'm allowed to criticize something, even if I like it. Many people love final fantasy games, but also don't like the frequency of random encounters in the earlier games. Yeah it's intended to be there, but that does not mean people just have to shut their mouth and deal with it, they are allowed to criticize. I can enjoy the present even if I think the wrapping paper looks ugly. As I said before, stop acting like the way you decide to play is supposed to be the "right" way, especially with a game like botw, and acting like anyone else is wrong.

Even an open world game needs a gameplay loop, and a gameplay loop requires parameters.

I never said people were not allowed to dislike it. No game is for everyone, and if you think it sucks that's a valid opinion.

Like any game, BOTW/TOTK were designed a certain way. You don't have to like it, all I'm saying is that if somebody genuinely wants to get more out of them, adjusting how they approach it is a possible solution.

Last edited by curl-6 - on 21 May 2023