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dane007 said:

Its okay to have weapon durability but botw did it the wrong way . The weapon durability in botw was far too quick. It didnt add additional strategy. It made you feel that it was done to compensate for terrible ai. You know adding artificial difficulty rather than making you rely on actual skills. If you wanted the mechanic where you get to try different weapons,f then they could have designed enemies to have a weakness on a certain weapon or a immunity to some.

You start off with saying it does not add strategy and you end up saying indirectly that it forces you to be strategic. 

And both in BotW and TotK a lot of enemies have weaknesses against certain weapons. 

Your entire post reads almost as if you haven’t played any of the games and only go by what negative posts on internet say.