Hiku said:
- You could argue that the weapons in Zelda are an expendable resource themselves. But you can't say that this is the equivalent of "bullets in *insert game", without accounting for the role weapons play in those games, or what durability does in Zelda. They are different. And the primary difference is the breaking imo.
Secrets are a part of Zelda games though. Don't know if there are hints about this in the actual game, but you have to wonder about the purpose of its inclusion. If not to keep some of your favorite weapons, then what for?
They don't know which will be your favorite weapons though, so they'd have to apply the durability increase to all weapons. Which would have a big impact on the game balance. Earlier you said that having permanent weapons would 'completely undermine the game's survival elements', and I asked you to explain that, but you didn't give one, so I'd like to ask for it again. Permanent does not mean that the weapon constantly functions. It just means that the weapon will not disappear from your inventory when it hits 0 durability. Or if the process of replenishing the durability of the equipment is the equivalent of finding a new copy of that same equipment? They can adjust inventory space to accommodate for this, as well as how frequently you find the weapons based on how much durability you restored. |
- Again, it's not my analogy. Merely pointing out that likening them to breakable guns isn't equivalent because those guns aren't expendable the way BOTW/TOTK weapons are.
- I have to ask, are you referring to the ability to reforge the champions weapons and using Octoroks? While incongruous, these out of the way secrets are massively outweighed by an entire core gameplay loop based on cycling through expendable resources.
- Having them become unuseable and have to be repaired later wouldn't work as well, because then you're sending the player the message that they should get attached to and invested in specific weapons, and that mixed messaging would undermine the system. With a system like this, you can't go halfway, you have to commit to weapons either being something you attach to, or something expendable.
And I get that some people would rather get invested in a specific weapon they like. But there are countless games that work that way. People can just play one of those if they dislike it so much.
Last edited by curl-6 - on 20 May 2023