Hiku said:
There's a gun in RE though. And it's kind of a big deal.
That is not what I 'm reffering to. It can be a tedious process if you want to repair many weapons. Because the NPC's will have to be respawned. But the system is there, so you could theoretically use the same weapons throughout the whole game.
It's not like I'm doing it on purpose.
But the game opens with the sword being broken. (It's in the trailers and promotional material, so I don't consider it a spoiler.) A common suggestion is that weapons should get a similar treatment where reacing 0 durability makes the weapon unusable, but not permanently gone.
Yeah, my bad. I meant to say durability replenishing system. Referring to the NPC's that can fix Link's weapons. But it sounds like you were not aware that there is a repair system in the game that you can use over and over. (Even if cumbersome.) |
- I didn't make the guns breaking analogy. I just pointed out that no, it's not the same because the weapons in BOTW/TOTK are themselves an expendable resource more like the bullets.
- That's not part of the game's primary gameplay loop though, it's tucked relatively out of the way so that many players aren't even going to come across it. Its inclusion at all is kinda at odds with the other 99% of the experience, and that is actually one aspect that I do consider a minor flaw.
The core combat loop on the other hand is built around constantly cycling through weapons as they quickly break and are replaced. So yes, I still think that you're not meant to get attached, because if you were, the game would've facilitated this through weapons lasting much longer and repair being a major feature, like in something like Witcher 3.
- I was referring to its implementation in BOTW; I can't comment on TOTK yet, since if there is a point where it is reintroduced, I haven't reached it.