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SvennoJ said:
GoOnKid said:

Right? The two most popular complaints are 'My weapons break way too soon' and 'There is not enough inventory space'. So what is it? Decide already.

Now imagine if weapons wouldn't break and the inventory was twenty times larger, what would happen? Nothing. People would still only use their one favorite weapon, shove every other in the depth of the inventory and never look back, then still run into the same inventory limitations at some point after hoarding and collecting things to never use but which surely might be handy sometime. Yes, aha.

Just use the weapons like they are intended to and don't worry about having to fight with a slightly weaker weapon once they break. Use your Megalixirs, use your Magnum bullets, use whatever the game gives you, and enjoy the benefits. The breaking mechanic is really no big deal at all and the issue is blown waaaaaay out of proportion.

False. That's not what happens in RE8 (1), TWD S&S, Horizon games.

'My weapons break way too soon' and 'There is not enough inventory space' That is the same complaint. You need more inventory space BECAUSE the weapons break so easily. I could not take 'fun' weapons along to experiment with in BotW because I needed a certain set based on the environment I was in and enough weapons to last through a tough fight. (2)

There isn't enough inventory space BECAUSE weapons have so little durability and you basically need a bunch of generic duplicates instead of carrying around a set of different specialized weapons that match different enemy types. (3)

If weapons wouldn't break I would only need one of each kind and have room to experiment and switch it up (4). The low weapon durability pushes me to use generic weapons that fit a lot of enemy types, and stock up on those to have a reserve. (5)

It's is a big deal because it stifles experimentation and limits the tactics and fun you can have during combat. (6)

Thanks for your reply. I'll try to go through it piece by piece. Some of my comments might fit in several positions, I hope one can still follow what my thoughts on this are.

(1) It was you yourself who said that you like using only knives in RE games because bullets are too valuable, plus knifing led to creative ways of killing enemies. But I don't understand how you couldn't come up with creative ways in BotW when there are so many. For instance, you can always use the bow, that is the first thought. Many enemies can be dealt with bows and arrows perfectly fine and you most likely have enough arrows with you at any time. Plus the standard arrows can be recollected. Also, when we think of enemy camps and hideouts, most of them have some sort of twist or gimmick that you can use to your advantage, like a big puddle of water so you can electrocute your enemies, or explosive barrels lying nearby. And let's not forget about bombs. They never run out and can be used as an effective weapon. I argue that running out of options to defeat enemies is barely possible.

(2) Look, I know that you had a very restricted way of playing the game because you refused to use the teleport function, instead you traveled everywhere by foot and therefore you reached the woods very late where you could upgrade your inventory. I get that, that's fine and cool if you wanted to do that. So this leads to situations in certain hot and cold areas where you needed the required weapons while having to manage a very small inventory, I get that. But come on, let's face it, you are the minority. Most players don't restrict themselves like that. 

(3a) About matching different enemy types: You mean like regular Lizalfos, Fire Lizalfos and Ice Lizalfos? Where the elemental ones can be one-hitted with the opposite elemental arrow? Okay fair enough, but even the elemental ones can be killed with regular weapons and even the regular ones can be killed with elemental weapons if you just so happen to not have any other ways. When you don't have the optimal methods, you are supposed to come around with a different solution. This new solution may be less efficient, but that doesn't matter if it still works.

(3b) Or do you mean different enemy types like Moblins, Hinoxi, Lynels and so on? I definitely agree that a lot of weapons are required to bring these down, no question about that, but when I encounter one and I think I'm not prepared enough I simply walk around, mark the spot on the map, return when I a have better gear and then get the job done. That's a valid tactic. All encounters are optional except for bosses in the titans but I argue that you will be showered with strong weapons along the way so that is also not a concern.

(4) Sorry I do not understand this logic. When you travel through Hyrule and your weapons break along the way and you find other ones instead that means that your inventory is constantly switching up, isn't it? Therefore you experiment by default because you're more or less forced to do so.

(5) See 3a. It's not required to use the best weapon against a certain enemy, just use whatever you have at hand and what the situation allows.

(6) To me it is the polar opposite. It pushes new approaches and makes you plan ahead much more. Sorry but your arguments do not hold much weight, if I'm being honest.