curl-6 said:
It's fair enough to not like it, I'm not saying you have to and I'm sorry you don't enjoy it, I'm just saying it is the way it is for a good reason. Many people do find it fun, engaging, rewarding, and addictive. And Fuse doesn't negate durability, it expands weapon variety while keeping them breakable. If the devs thought durability was a flaw they would have removed it. |
It solves the weapons durability issue because it adds enough options to build useful weapons trough the game. I didn't use to feel anxiety because I was in attached with a piece of bits in a vidoegame, but because I never saw easy replacement for the best weaponry
The majority of mid-to-good tier weapons are found is specific points of the map, often hidden in treasure boxes and they do not respawn. Of course as you progress the minions get better weapons that you can steal, the problem is when you kill them too much, they become stronger which is in my first playtrough it turned my game to be pretty unbalanced because
a) I suck at combat
b) The leader silver moblin or lizalfos (the ones with good weapons to steal) started to turn white which made a pain to kill
As I said before, I solved that tough intensive shrine hunting and avoiding fighting. By the end game you reach a cap where you cannot get any stronger, except at killing Guardians if you have the right gear and master sword you can trivialize the fight against every single of them, but the other enemies start to get brutal because you just never have good enough weaponry to deal with them
Of course, I'm maybe be overestimating TOTK fusion system, I'm only in early game, I need to see how it hold on mid and late game before jumping to conclusions
It still not solving my second issue though, which is not having permanent weapons from the most meaningful quests/missions. Limited use of champions weapons was a big pet peeve of mine, I hope they found someway to make forging those weapons more lenient in TOTK because farming diamonds was a pain in my ass