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IcaroRibeiro said:
curl-6 said:

If you get overly attached to expendable resources that's not a flaw in the game, that's a you problem.

There will always be new weapons to find so you this fear that drives you to hoard them is unfounded.

You're refusing to engage with the game on its terms and instead trying to play it the way you want, which is contradictory to its design. It's the equivalent of trying to button mash your way through Monster Hunter and then calling it bad design when that's not accomodated.

I see no reason why weapons obtained through quests and hard shrines should be expendable, doesn't make any sense. I'm not talking about random weapons, I'm talking about the best ones. For instances, elemental weapons, only on my third playtrough I realized the coliseum was a place to farm them, which still needs me to wait for the red moon and of course I need to fight the enemies and make them drop the weapons without kill otherwise after many turns all leader Goblin in the map will be overpowered white ones that will make you need to spend 4-5 weapons before killing it, rendering you to a loop where you need to constantly weapon-hunt the enemies if you want to stay fighting them. My solution was to just avoid fighting roaming enemies and it worked quite well, but the game would be better if they balanced weapon durability. I've ended in a situation where I spent HALF of my weapons stash to kill a single Lyonel, this is in no way acceptable in any game unless the rewards are mind-blowing enough to justify such expense 

Plus, if the terms of the game are not fun, engaging, rewarding, addictive or anything positive I see no reason why I should call it anything but bad. I mean, people can argue you spend way too much time crafting in Animal Crossing because they game do not want you to craft a lot of items to farm things easily, devs did that on purpose but I'm in no way forced to agree it's a good design decision 

As I stated before, I'm so sure the original devs don't agree with you they indeed changed the system to one much more lenient. Fusing solve many of the problems of weapon durability and no longer requires me to hunt good weapons. I can rest assured the minions in the map won't upgrade because I no longe feel like I need to hunt them 

It's fair enough to not like it, I'm not saying you have to and I'm sorry you don't enjoy it, I'm just saying it is the way it is for a good reason. Many people do find it fun, engaging, rewarding, and addictive.

And Fuse doesn't negate durability, it expands weapon variety while keeping them breakable. If the devs thought durability was a flaw they would have removed it.

Last edited by curl-6 - on 19 May 2023