curl-6 said:
If I went into Resident Evil and refused to use my gun because I was too attached to my bullets, would that be a flaw in Resident Evil? Of course not. People who insist on playing a game the wrong way have only themselves to blame. |
I'm not playing wrong for saving a weapon with capability that I don't know if I will ever be able to find another equivalent. If those weapons were avaible to buy in a easy way, I could decide when to use them more consciously. However some people (me included) don't use them because we are constantly in a paranoid state that if should not use this weapon or item now because I will find a much harder enemy in the next corner and I want to be prepared
That's why I also hate unique consumable temporary items and never used them. It gives me anxiety and drives away from the fun of experimenting abilities. How is this good design? Lol
Side note but I lose the sense of reward when a weapon that is hard to find break after few hits
Again in elden Ring I explored the depths of huge dungeons only to acquire certain weapons which I end not even using much, as they do not match my build or playstyle but I still have them to decorate my catalog and have my sense of fulfillment and satisfaction, and I can use them any time I want just need to redistribute my stats to meet requeriments
In Zelda you finish quests to get weapons that will break after one battle or two. Very strange way to reward the player
Anyway, I can't think a single situation where the game is improved because special weapons break easily. Random weapons dropped by minions ok, they can break fine I know I will find countless of them. But strong weapons breaking is honestly a pain. If they want to implement weapon breaking so bad they could at least improve a forging system
Devs seems to agree with me the original system is flawed and annoying, because fusion system is almost like a forgery. I don't bother with preserving some kind of weapons quite as much now, because I know how to easily farm some items and use fusions to have working weapons that are easy to replace.