Something to keep in mind with the Wii U is that the system was more powerful when running Breath of the Wild than it was when running other games. For all other games, only 1 gb of RAM was available, whereas BOTW used all 2gb the Wii U had. Given that the game ran at a lower resolution and had bigger framerate problems on the Wii U despite that, it's safe to assume that that extra gigabyte of memory was essential to getting it running on that hardware and it would have been hopelessly compromised if it had to work within the same hardware restrictions as every other Wii U game. To this day I'm amazed BOTW can run on the Wii U at all, let alone be playable, given everything that game does. Tears of the Kingdom may not be a generational leap over BOTW, but t improves on the visuals in multiple ways that do make for a game that is quite a bit more technically demanding than the older game.







