SvennoJ said:
Pemalite said:
Remaster of Twilight Princess and Wind Waker was soft as they are still only 1080P outputs... Which -is- noticeable on high resolution and large panels.
What gives Wind Waker an "edge" so to speak is it's flat shading and simplistic geometry which downplays upscaling/aliasing noise in the image rather significantly... That and Nintendo obliterated the dithering issue that plagued the original release.
But it's still soft. Aliasing is still there, it's just not as noticeable.
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But we only had 1080p tvs when the remaster came out, matching the current state of TVs again. It was the sharpest possible at the time. But yeah, playing it now on a 4K screen obviously makes it look softer again due to upscaling, still sharper than upscaling from 900p...
There are more things where Nintendo is behind the times. No calibration options in game, no brightness/contrast, no text size options. I find it hard to read the instructions from the couch, also not helped by the low contrast and upscaling. And apparently it doesn't save what you build? I made a super long bridge to reach more places on sky island, went back in the first shrine to trigger a save, popped back out and everything was reset :/
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The remaster launched in 2016.
4k displays existed as far back as 2001.
Sony recognized 4k displays as gaining relevance and released the Playstation 4 Pro in 2016.
4k was definitely a thing when the remaster came out. And it definitely looked soft on those panels.
But here is the thing, even large 1080P displays... 1080P content still looks soft regardless.
The WiiU was limited by it's HDMI port and technology, hence why it could never push past 1080P, even the more modern Switch is limited by the same issue.