Pemalite said:
SvennoJ said:
The graphical fidelity is fine, the output is not though. Maybe it looks better on the Switch OLED, but on my 4K HDR tv it looks washed out and blurry, next to a lot of judder when panning the camera. It kinda feels like Nintendo doesn't care about tvs anymore at all.
I don't need more polygons nor 4K textures, I need a stable sharp picture that doesn't have me wondering what's wrong with my glasses :p So maybe give the option to dial the detail down to get stable 1080p30 output when docked. At least 1080p scales well on 4K screens and 30fps is perfectly fine for 3rd person action adventure.
My wife and kid are currently playing Ratchet and Clank again after playing Snipperclips on the Switch. Can't get them to play Zelda either lol. I'm gonna play some Humanity on PSVR2, easier to see what I'm doing. |
I tend not to use my Switch in Handheld... But I am gaming it on my PC monitor which is a pretty average 32" 1440P/144hz panel and it looks soft.
Haven't tried it on my 85" 4k TV yet.
Game looks "fine". - It's definitely got a noisy/pixelated presentation.
But it's a Nintendo game as well, you can't expect super sharp visuals. |
Well Windwaker had super sharp visuals in the remaster, but also looked great on TV when it came out, matching the tv standard at the time.
I'm gonna fiddle with the tv settings,my main issue is the low contrast, maybe it's as simple (and archaic) as the TV expecting Full RGB while the Switch is outputting limited RGB range. At least that's what it looks like. I thought those days were over!
It's not that, Switch is set to full, tv is auto but only changes when i switch it to limited so is also in Full.
I also tested surround sound as TotK should have 5.1, but no settings in game. Good thing I did as for some reason that input was set to 7ch stereo doh. At least it sounds 3D now :) Picture still looks rather dull, like when games thought less contrast is more realistic... Maybe it gets better on the ground.