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Angelus said:
Imaginedvl said:

For me it was quite the opposite, I played hardcore only this time and got the Ashava on the second attempt (first attempt, we got like 5 people one-shot in the first swipe lol (in HC.. Was actually fun to watch)). And yes :) I died once while levelling to a fucking Butcher, I was not geared well enough and this fucker destroyed me before I could make it outside of the dungeon haha

For the record, played rogue/barbarian mainly; they are by far my favorite characters. After you really spend time upgrading/crafting/enchanting/imprinting stuff at level 20, you can pretty much kill anything. Even the level 30 areas were easy to farm, got probably like 20+ legendaries per hours (did that for 2 or 3 hours, with few level 20 tho, rest was too high :D)).
I managed to have a power level of 560 on my rogue with several item levels 370+ (still equipable at 20); got some lucky drop. This was on my rogue mainly and did not even get the Twisted Blade legendary (and I farmed like hell for it haha). I'm pretty sure I could have soloed the boss (it scales with the number of participant) no problem but I never managed to be alone anyway.

I love the state of where the game is right now; yes it requires a lot of time to optimize your character and Ashava was a good example of that but this is how I want it to be. And I mean this is really just up to 20 too.

I totally understand the frustration for some tho; I'm a hardcore Diablo player and I optimize like hell and play non-stop for the beta. But even for people who spend let's say 6 hours per day in the slam, they could end up be unlucky and don't get the Ashava kill simply because of bad luck. I kinda hope Blizzard will say something this week that anyone who got to 20 and at least tried the boss will get the reward; it would be very nice. For a Beta, I think it make sense cause it is not like you could take all the time you need to level up, etc and then you need to be lucky enough to do not be grouped with bad players.

My GF was playing next to me (softcore) and I could see the fight on Ashava where more than half of her raid would die on EVERY swipe... I mean, nothing she can do and she died maybe only once. She did very well... But did not manage to get the kill before the very last attempt.

Nah, fuck dem noobs. Give them a tag of shame instead. Failed challenge, scrub/10

I avoided the mark of shame, beat Ashava on my 5th attempt this morning on the 9am spawn.

Thought the drops were kind of lame for a 13 minute boss fight though, I got a single legendary wand drop for my Sorceress (admittedly one of the best legendaries for sorceress, the one that increases damage by up to 30% when standing still for awhile and wasn't cancelled by moving with teleport) and a legendary cache which had nothing but some gold and obols inside. Feel like they need to improve the world boss drops before launch, these are by far the hardest boss fights in the game, generally taking players more than 10 minutes to kill unless you have multiple people that are very well specced and equipped in your instance of the fight, for that kind of time investment you deserve more than a single legendary drop imo, you can farm legendaries faster in dungeons and such even after the nerfed legendary drop rate since the open beta.