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There is a difference between a game being bad or heavily flawed and a game just not being up ones personal taste.

I dislike Dark Souls because of it's slow movement. That doesn't mean that is a flaw or an issue. It is a slow paced and methodical game and that and it's high difficulty are it's main appeals.
Me liking fast paced action games more doesn't make Dark Souls inherently inferior.

I like Metroid Dread much more than Metroid Prime because I dislike the much slower movement and much lower difficulty in Prime. That doesn't change the fact that it's an incredibly well designed game and a lot of fun.

Very often people call something in a game a flaw that I consider to be one of the best parts of the game or simply an important part of what makes it great. The weapon durability in BotW for example is not a flaw or a mistake. It is a necessary system that is meant (and does it very effectively) to force the player to not just always use the same weapon and get more creative in combat.

Saying the physics system is meaningless and unnecesarry is like saying cappy in Super Mario Odyssey is a poorly implemented mechanic.

There is only one game that I have played, that I consider to be perfect and that is Super Mario Galaxy 2. But I like it less than the first Galaxy, Sunshine and Odyssey. I think Odyssey is easily the best Mario game, but Sunshine is my favorite.

There are big differences between quality and preference.