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Angelus said:
shikamaru317 said:

Ngl, pretty disappointed by this Diablo 4 server slam weekend. Blizzard decided to be absolutely brutal to us. Not only did they nerf most of the classes, pretty heavily in some cases, since the initial open beta, but then they also drastically dropped the legendary spawn rate, making it near impossible to get more than a handful of legendaries before going up against Ashava. If that wasn't bad enough, they also reduced the maximum number of players allowed to fight Ashava at once from 12 to 10 I believe. They reduced the level cap for this beta from 25 to 20, meaning less skill points.Then they made this weekend shorter than the other 2, with Ashava spawns not beginning until day 2, today. Then they set the the Ashava respawn timer at a ridiculously long 3 hours, meaning that Ashava only spawns 9 times during the whole weekend, just 9 chances to beat Ashava and get your Ashava trophy in the main game on release, and 2 of those 9 chances are at hours when people are typically sleeping, so it's really more like just 7 chances. The cherry on top, they allow players lower than level 20 into the Ashava zone, I have had players as low as level 6 show up on my 4 Ashava attempts so far.

My first run was the closest, we had him down to less than 10% health when the 15 minute timer expired. Since then each run has gotten worse, 2nd we had about 30% health left, 3rd about 40%, and on this 4th run I just did on the 9pm spawn, we didn't even manage to remove half of his health. And I had such hope for this last run as well, no minion build Necros showed up (minion build necro was nerfed into the ground) and everyone was level 20, and yet we still couldn't even take out half of his health. I've got a bad feeling that I'm not getting this Ashava trophy this weekend.

They also still haven't fixed the loot level scaling issue from the open beta, I'm level 20 and getting drops as low as level 11, frustrating as hell. Oh, and they're letting level 21 loot drop with the level cap at level 20, got a level 21 legendary that I can't equip, so that's fun. 

Edit: Even Rod is struggling

I'm going to try switching to world tier 1 on my midnight run, supposedly it shrinks Ashava's health pool considerably.

I've gotten level 25 legendaries lol

Still, I've found pretty much everything you said to be a positive. First of all, the game is much more stable now, which is great. And yea, I love that the world boss is actually more of a challenge this time, tho I still downed him pretty easily with my rogue. I also like that legendaries aren't dropping left, right and center now. That kind of loot shouldn't be raining down so early in the leveling process. 

I tried running the fortress farm from the youtube video that is supposed to give 25 legendaries per hour, but I got only a single legendary from half an hour running it, and it was level 21 so I couldn't equip it. Guessing they fixed the fortress exploit with a server side update at some point since the video was posted on youtube earlier today. Ran multiple dungeons including the ones with the highest drop rates in the open beta, but got no legendaries from any of them. Only have 2 legendaries actually equipped, both rings from trading in the gambling currency with the vendor in Kyovashad.

I agree, those things are all fine for the main game. I just hate that they implemented these changes early when there is a limited time only trophy on the line, and all of these changes to make the game more difficult are preventing me and others from earning said trophy. I mean I guess they implemented them early because they wanted feedback on the changes, but if that is the goal, that feedback has been mostly negative. I saw Diablo 4's reddit was aflame yesterday and earlier today, lots of people complaining about the class balance (both the nerfs to the best builds from the open beta and the lack of buffs for several weaker skills people complained about in the open beta), the Ashava difficulty, them letting lower level players into the Ashava zone and griefing those trying to get the trophy, the poor loot level scaling allowing higher than level cap and way underleveled loot to drop, and the treasure goblins having poor drops now. Tonight though I'm seeing people are happy with the legendary drop rate being lower (mainly the diablo 2 fans, diablo 3 fans are unhappy with the drop rate), though many are still unhappy with the poor level scaling on the loot drops. People are also happy with the dungeon improvements they made since the open beta, so kudos to the devs for fixing the dungeons. I'm also seeing praise for the stability, considering the goal of the server slam was to stress test the servers, I have had no queue times or server crashes unlike the open beta, so I'm hopeful that the full launch in June will be stable now.

Last edited by shikamaru317 - on 13 May 2023