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smroadkill15 said:

Redfall actually plays better at 30fps than I was expecting. Unfortunately, the game suffers from an identity crisis and bad core design. A delay wasn't going to fix it when the core aspects of the game is broken and barebones. This game screams "make a live service game" and Arkane pushed back on the live service part and this is what we got. You can tell they spent a ton of time just getting the characters, co-op, and gunplay to work while everything else got neglected.
The best thing would have been if they scrapped it completely or reworked it into strictly single player. Hopefully this is a wake up call for MS and Zenimax to let Arkane make the kind of games they do best and not force them to follow the trends to make more money. Does Xbox get some blame? Yeah, but they are in a weird situation since this game was well into development and they probably didn't want to start off their new partnership with Zenimax by ordering them to scrap a game. Now they need to be more involved or at least make sure Zenimax isn't forcing Arkane and other studios to make games like Redfall.

The thing is, the games that Arkane does best are not selling.  Something has to give and its either the studio gets better at what they do best or they need to go into a different direction.  The games are not capturing the gaming base even when they review well which is an issue for any studio.  Its not just about forcing studios to make certain types of games, its about getting the studio to make games that consumers want to play.  Its a hard balancing act but as I stated, something will probably happen.  The worse thing they probably did was trying to pull back from what they originally was going for.  That never works as it make the whole game unfocused.  I just wish if they were trying to make a co-op service game they just went full steam ahead instead of making some bastard hybrid that pleases no one.