gtotheunit91 said:
Yeah that was something I was pointing out to those who were getting onto the game being at 30fps on console. If the game isn’t good, that’s not something a 60fps patch is going to fix lol. Probably saw the game wasn’t salvageable as its core is what’s turning many off it it. Nothing a delay would’ve fixed. |
Not sure I agree there, a delay would have helped. Another 3 or 4 months in the oven, they could have addressed several of the issues people are having with the game, not just the lack of 60 fps. For starters the game would be alot less buggy on launch, and I saw several critics docking points for the bugs. One of the main criticisms is that the world is empty with too much running around doing nothing, they could have learned that feedback from internal playtests instead of from critics and users on launch, and used those 3 or 4 months from the delay to rebalance the game, add in more enemies and loot to the open world while tuning down XP per kill to achieve the same level progression balance they intended, and also add in more fast travel points to cut down on pointless running time. Another criticism many have is the graphics, again they could have learned that feedback from internal playtesting instead of from critics and users on launch and used those 3 or 4 months to retexture some of the uglier areas of the map and improve the character models somewhat. And of course, because the game reviewed poorly, many who had planned on waiting for 60 fps before playing will skip it entirely now, if the game had 60 fps on launch those people would have given the game a chance themselves instead of waiting on reviews and subsequently being turned off by those reviews.
Now would a delay have suddenly turned it from a 60 something meta game into a 80 something meta game? Nah, that would take a much longer delay than 3 or 4 months, like a year plus probably, whole gameplay systems would have needed change, whole parts of the map redesigned, etc. But I figure a 3 or 4 month delay would have made the difference between say a 63 average and a 68-70 possibly.
It just feels like Bethesda decided to cut their losses and release early instead of trying to address feedback they obviously would have received from internal playtesting. Which again feels like it goes back to Phil's leadership style being too hands off, he gives his studios and indeed the entire Bethesda division too much leeway I feel, some of these studios need firm guidance from above. Xbox knows they need their 1st party to shape-up after a disastrous 2022 with no exclusives, and yet Phil allowed them to take the lazy way out and cut their losses and release Redfall before it was ready, just so that Arkane could move on to another game sooner.