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Machiavellian said:

So watching DF analysis on the PS5 version of Star Wars Jedi Survivor, I believe we can see why Unreal 4 games that really try to do anything with lighting struggle to hit 60fps and probably the same issue Redfall is suffering. ITs one of the thing I noticed is that most of these games that ship with 60fps on Unreal 4 rarely if ever rally hold 60fps and most times its a really inconsistent FPS including frame times.

Seemed like forced raytracing on the performance mode is a big part of why it fails to hold a more consistent framerate. Respawn would be smart to patch in SSR for performance mode, that alone would add at least 10 fps to their performance mode. I don't see Redfall having raytracing on the performance mode thankfully, I'd rather say that S was struggling and they delayed 60 fps on S and X until they can get S performance mode up to snuff.