CladInShadows said: I feel like this question mattered more 20-25 years ago. Back in the day you could instantly tell what was made with the Doom Engine. Same with the Unreal Engine and the Quake 1/2/3 engines. These days, if you're not a developer, it's a lot harder to actually see the differences from a glance. Games these days are more defined by the devs ability to create assets, optimize code, and run on the hardware. The visual differences are much more subtle. At least to my old eyes. |
Eh even in the 7th generation it wasn't hard to tell a UE3 game by one simple thing. UE3 had this thing and while not exclusive to it. Was the most common with UE3. Level loaded but the textures take a few seconds longer.