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I feel like this question mattered more 20-25 years ago. Back in the day you could instantly tell what was made with the Doom Engine. Same with the Unreal Engine and the Quake 1/2/3 engines. These days, if you're not a developer, it's a lot harder to actually see the differences from a glance. Games these days are more defined by the devs ability to create assets, optimize code, and run on the hardware. The visual differences are much more subtle. At least to my old eyes.